
La guía oficial de estrategia del Laberinto Baba. Guida Strategica Ufficiale per il Labirinto di Sputi. Le guide stratégique officiel du labyrinthe bave, sous forme de carte.ĭas offizielle Lösungsbuch des Spucklabyrinths. Una gema grande que equivale a 10 monedas Une grande gemme qui vaut 10 unités de monnaie Una gema mediana que equivale a 5 monedas Une gemme moyenne qui vaut 5 unités de monnaie Une petite gemme qui vaut 1 unité de monnaie Most of the icons had been revamped for the console ports, except for the Triwing Screwdriver which ended up using an image of Shantae's clothes instead, and both it and Sky's Letter have padded names, with only their descriptions translated. Un chargeur de munitions, pour en porter plus !Įin Munitionsbehälter. N/A (The actual Potion item uses 14_lootHud_MajorPotion as the icon instead.)Īn Ammunition Container.

These are edible, but you can probably use them for something else as well. Lo necesita el ayudante del Weapon Lord.Ī Ginger Gear. Der Assistent des Weapon Lord braucht ihn. Un tournevis tri-wing dont l'assistant du Weapon Lord a besoin.Įin Schraubenzieher von TriWing. ¡Hora de chismorrear!Ī TriWing Screwdriver. Una carta secreta de Sky a Barracuda Joe. Una lettera segreta di Sky per Barracuda Joe. C'est l'heure des potins !Įine geheimer Brief von Sky an Barracuda Joe. Une lettre secrète de Sky à Barracuda Joe. ¡Una llave para abrir una puerta dentro de un laberinto!Ī secret letter from Sky to Barracuda Joe… Gossip time! Una Chiave per aprire una Porta all'interno di un Labirinto! Une clé pour ouvrir une porte à l'intérieur d'un labyrinthe ! Can you get used to it? Yes, but that doesn’t mean you won’t die often due to some of Shantae‘s questionable gameplay decisions.A Key to open a Door inside of a Labyrinth! Sometimes it feels like your attacks connect with an enemy far away from you, while some attacks don’t connect even when they’re pretty much share the same pixels as your character. Her movement is a bit wonky, the collision detection is faulty, and the reach of her main hair whip attack feels completely random. Sure, its level design and progression system are excellent, but controlling Shantae feels a bit weird, to say the least. You can clearly see that when you analyze its gameplay. While Shantae is an impressive game for GBC standards, that doesn’t mean it hasn’t aged. Sadly, the small screen size and large character sprites mean that you’ll have to resort to leaps of faith every now and then, but platforming puzzles are few and far between.

WayForward used smart workarounds to make their game look way better than your average GBC game. There are even some smart effects included in here, such as Shantae’s sprite becoming darker at night or when she is walking in a shadowy area. Shantae’s sprite is superbly well-animated, and each level is detailed and varied. This game is gorgeous, even for today’s standards.
SHANTAE SPRITES FREE
The scope and free roaming structure aren’t the only things that impressed me when playing Shantae.

What he has managed to achieve with such a limited soundchip is nothing short of spectacular. I’ve been humming some of the game’s tunes for the past few days nonstop. Jake Kaufman composed Shantae‘s soundtrack, and, as expected, it’s downright amazing. Sure, you’ll probably die in one or two hits, but you CAN explore them regardless.

It’s a substantially large game for Game Boy Color standards, also allowing you to explore other areas whenever you please. In a way, this game reminded me a bit of Zelda II: The Adventure of Link, especially when exploring said dungeons. The game is about going from town to town, talking to people, gathering items, then partaking in challenging platforming sections and an occasional dungeon to explore. Shantae is a traditional 2D platformer with some slight metroidvania elements, as well as an open-ended level structure. The way the game behaves when it’s nighttime or when you’re in a shadowy area is nothing short of genius, considering the hardware.
